

There are 3 biomes on the map, meadow (starting area), forest, and old woods. You kind of need good awareness of your surroundings otherwise you can get lost for a long time. The map does not show where you are, but marks down landmarks you encounter.

Crafting can be done anywhere and when you do, it looks like you pull down your pants.Ĭooking is used to advance through the skill leveling system.Cooking can only be done at the oven of your hideout and you cannot cook at night because it’s dangerous (duh). You can make SOME basic weapons, light sources, etc. The crafting system is pretty basic right now. If you are in the darkness at night for too long, a ghost-like swarm swirls around you and depletes your health. When leveling up the first time, you are forced to take a skill called “Shadows” in addition to whatever you pick. Then the skill progression system itself will find a way to screw you over. Over time, a lovely plague will appear in the hideout floor and will spread each day if not maintained by burning it.Īlso, some jerkface monsters will occasionally sneak into your house and fuck you up. There are mechanics in place to prevent the player from getting too cozy in their hideout. Here’s a highlight from my first night in Darkwood. There’s not a lot of direction in the game and I had not checked the Darkwood Wiki yet, so I really don’t know what I’m doing at this point. My first night playing the game was spent in fear.

At night, monsters and dogs like to hang out at your place and sometimes get into your place. There are monsters that lurk during the day, but you’ll mostly see pissed off dogs out in the world for a while.

If you don’t drink from the well, The Thirst will eventually turn into The Sickness which will deplete your health over time. At this time, the character gets a condition called The Thirst. The well only fills up at around 21:30pm (according to the wiki) however there is no default clock in the game. Waiting for the well is kind of annoying. Ok Wolfy…ĭays run about 20 minutes long and at a certain point, you will be notified to return to your hideout to drink from the well. Wolfy warns you of the terrors of the night as well as letting you know that you must drink from your well every night. He drives the story along and acts as a merchant and source of information for your character.
DARKWOOD HIDEOUT 3 GENERATOR
Wandering around the house, you come across a corpse that may or may not be yours, a generator asking for booze, and some other creepy stuff.Īfter the events of the doctors house unfold, you pass out and wake up in a hideout with this guy staring at you: This part of the story really sets the atmosphere of the game. Once back at the house, your perspective changes to that of the man in the trenchcoat whom is now locked within the house. While exploring the woods nearby, you find an unconscious man wearing a trenchcoat and hat and take a key from him and drag him back to the doctor’s house. After exploring his house, the first thing you do as directed by the character is put his mangled and dying dog down outside. In the prologue, you play as a shady doctor with cages in trapdoors in his house. I recently did a guest Steam review of Darkwood for Spectral Legion and thought I would share ĭarkwood is survival horror game being developed by Acid Wizard Studio.
